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Interactive 3D visualization developed by Newrona for a pharmaceutical client. The page presents a 3D model of the human eye that can be explored both internally and externally.
Developed the 3D visualization by programming interactions, exploration, and information linked to different parts of the eye using JavaScript and the Three.js library.
Worked with UI/UX designers, 3D modelers, and web developers from Newrona, alongside the client's medical team, to deliver the project.
3D Interactive Landing Page developed by Newrona for a Spanish client, the page contains a 3D scrollable web menu that can also be explored with first-person controls (WASD and mouse).
Developed the initial space and programmed interactions with Javascript and the Three.js library
Worked with UI/UX designers and Web Developers from Newrona to develop the whole project.
Simple website developed for Fundación Antropomorfa and its “+Mujeres, +Arte, +Cultura” initiative. The site showcases the work of authors and playwrights from Nariño.
Built from UX/UI mockups: home page, timeline, and each author's page with their details and works.
Serialized all playwright data into a local JSON to dynamically render each author's page and streamline content editing.
Simple landing page for my VR game Sapo VR. Includes game information, trailers, press kit, contact, store links, and a web demo.
Initial version coded in a day using Bolt.new, then refined manually with AI assistance in Cursor.
Mobile APP MVP made to keep records of events in oil wells. Developed as Freelance.
Developed the App with Java in Android Studio and kept the records on an internal database with SQLite.
Made a requirement analysis process with two petroleum engineers; they acted as Product Owners during the development process made with Agile Methodologies.
Web Page for a liquor delivery service.
Designed and Developed the one-page web with HTML, CSS, Javascript and Bootstrap 5.
Traditional Latin-American game of Sapo/Rana recreated in Virtual Reality.
Configured controls, physics, and sound with C# scripts in the Unity Game Engine to create an authentic VR experience of the Sapo game.
Implemented a REST API backend for an online leaderboard, developed with MongoDB and Node.js.
VR game for Meta Quest, prototype developed in 1 week for the VR Game Jam 2023 (20th place out of 130).
With Newrona's permission, I adapted and gamified resources from a previous company project.
Implemented new VR mechanics and interactions in Unity using the XR Interaction Toolkit package.
2D Sidescroller Shooter web game, made in 2 weeks for the GameDevTV Game Jam.
Configured typical mechanics of a Sidescroller Shooter (movement, shooting, enemies, lives) with C# Scripts in the Unity Game Engine.
Adapted and animated the game's graphical resources from ancient public domain maps and illustrations using GIMP and Stable Difussion.
Kinect game for PC, developed by Newrona for a client's physical installation in an interactive museum.
Used the Unity asset "Kinect with MS-SDK v2" to configure two 3D avatars controlled by players' body movements.
Developed game mechanics using collisions so players can interact with randomly floating particles using their bodies.
Wrote Unity shaders to animate and modify the avatar texture based on the types and amounts of particles consumed.
3D web walkthrough of the Las Lajas Sanctuary.
Created a digital architectural 3D model of the sanctuary in Blender.
Configured multi-platform movement controls and interactive lighting using C# scripts in the Unity game engine.
3D models of different trophies awarded to the winners of various Formula 1 Grands Prix.
Modeled using a Subsurface Box Modelling technique.
3D Models with PBR Textures and Watertight 3D printing Topology on sale at Sketchfab.
Stylized 3D map with Colombian geography, cities and regional divisions.
Use of PBR Textures.
Vegetation and forests were generated using a Particle System.
Interactivity added on Sketchfab.
3D Data Visualization on the regional evolution of Covid-19 in Colombia.
Cleaned and Analyzed Colombian government open data with Python.
Developed scripts in Python with the Blender API to generate animations from the data over a 3D GIS map.
Architectural 3D model of the Las Lajas Sanctuary in Nariño/Colombia.
Use of PBR Textures.
Interactive Walkthrough developed in Unity.
Computer Engineer from the National University of Colombia.
I develop Interactive Experiences, Games, Software and Multimedia Content using skills in Programming aquired during my university studies, combined with a passion for 3D Modelling and Animation. During the past two years, I've been working as an Interactive Fullstack Developer at Newrona, supporting and developing interactive projects with Unity/C# and Javascript/Three.js.
I'm interested in exploring and experimenting with XR Inmersive Technologies, Rendering, AI, and any topic inside the field of Computer Graphics.
On this page, you can review some of my work, and if you are interested you can contact me trough Linkedin, Instagram or sending me an Email.
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